![]() ![]() Spawning areas are shown in the gallery below. The Chart also determines where the player will start in the next dream. Looking at things causes events which individually shift the chart, events naturally stack over each other as the player visits locations and interacts with objects, shifting the ending coordinates around and giving the chart its seemingly unpredictable nature. The Instruction Booklet for the game denotes that "the places you walked and the things you saw determine the point on the graph." By using a program to view what events are called and when, players can prove this. See this articles gallery for a full key. ![]() ![]() While the blinking red square on the chart determines where the player spawns in the next dream. Smaller circles containing Linen in triangle form are next to the corners.Īfter every dream, the chart fades in as the white squares gives the player information about their previous dream(s). There are four marked sides, Static, Dynamic, Upper, and Downer. In the center of this circle is Linen, assuming its square-like form. ![]() The Chart is a pixelated circle, colored in various shades of yellow and red. ![]()
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